Oh, hello!

I’m a game developer currently working and living in Vancouver, BC. Always interested in what’s new, so give me a shout and let me know what’s up!

  • 6+ Years of Programming
  • 4+ Years of Game and UI Design
  • 5+ Years with Unity 3D
  • 22+ Years of Piano Playing



  • Real Time Strategy gameplay systems
  • Deterministic Simulation systems and upkeep
  • In-game interactive replay recording and playback
  • Real Time Strategy AI systems and tools

A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling, award winning strategy game.

Level Designer

  • Challenging design around unusual gameplay constraints
  • Puzzle design and implementation
  • Creation and usage of custom Unity Editor tools
  • Attention to performance optimization and multi-platform support

Pulse is a first-person experiential journey in which you are blind. Using a process similar to echolocation, you use sounds in the environment to create a mental reconstruction of the world around you. The character has not been blind since birth, and is therefore able to pull memories from their childhood to “see” the environment.


  • Complex systems design, implementation, and upkeep
  • Front End design and implementation
  • Worked with various Social and mobile APIs including Facebook, Game Center and Google Play
  • Extensive optimization for mobile devices

Sky Punks is an unlimited adventure starring a motley cast of characters. Reveal their stories as you collect them all. Use the coins and Crystals you find to unlock new Glidewings and abilities as you explore the exotic world of Neo Terra!


  • AI logic
  • Player Data and Leaderboard management
  • Front End design and implementation
  • UI animations

Drone: Shadow Strike is the most epic military warfare game that offers an addictive mixture of strategy, fast-paced combat and real action. Operate the world’s best UCAVs with an arsenal of weapons and bring the rain!